Developers of Autonomous or Uncrewed Underwater Vehicles (AUVs or UUVs) and Uncrewed Surface Vessels (USVs) benefit greatly from effective simulation tools that support the complex design process. Dynautics offers hands-on consultancy and marine simulators that reduce the development cycle and time to launch.
AUV SimAUV Sim is an advanced software package that provides a framework for building and configuring simulated underwater vehicles from small UUVs to large work-class ROVs. The software allows designers to build up components such as body elements, actuators and thrusters in a flexible and modular manner before testing and evaluation. AUV Sim can also be used as a test harness under the control of the autopilot, providing hardware-in-the-loop testing.
The software provides a fully-configurable front end that allows users to add dials, digital readouts, LEDs, sliders and buttons that support a wide range of features.
Ship Sim 3 is an advanced surface vessel simulator that models the behaviour of a large range of surface vessels using ISO16329, IEC 62065 or proprietary models.
The software uses sophisticated mathematical models to calculate real-time aero and hydrodynamic forces, propeller blade forces, wave forces and lift effects. Individually modelled sensors transmit output data via serial and Ethernet, and simulated vehicles can be fully tested with hardware in the loop via serial or analogue.
The software provides a fully-configurable front end that allows users to add dials, digital readouts, LEDs, sliders and buttons that support a wide range of features.
Dynautics SimBoxes for surface and underwater vehicles provide simulator software, a SPECTRE autopilot module, Remote Control Workstation frontend and software, a GENIE analogue and digital interface, and power supplies and cables, all conveniently packaged in a robust portable carrying case.
The complete solutions provide everything you need to carry out extensive simulation and testing, including autopilot and hardware-in-the-loop, and are ideal for proving and optimizing hardware concepts before committing to the build stage.